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Opengl resolution sculping modo 801
Opengl resolution sculping modo 801













opengl resolution sculping modo 801

Selection- Element selection color for all selection types, Component, Item and otherwise.

OPENGL RESOLUTION SCULPING MODO 801 PATCH

Patch Cage- When SubDivision display cage option is enabled, this determines its color.ĭiscontinuous Pair- Color referencing discontinuous edges in UV mode. Solid- Geometry display color when using the 'Solid' GL viewport display style. Wireframe- Default 'Uniform' wireframe draw color, can be over ridden by individual item Draw options.Ĭolor Wireframe- Default 'Color' wireframe draw color, can be overridden by individual item Draw options.īackground Item- Inactive mesh color, also considered Background or Unselected. Work Plane- The adjustable construction plane. Grid- The main ground plane grid visible in every 3D perspective viewport. The following elements of MODO can be customized-īackground- The viewport background color when GL Background option is set to 'None' or 'Gradient'.ĭeformers Active- The viewport background color when the 'Enable Deformers' option is enabled. Next, invoke the menu bar command "View > Viewport Color Scheme" and select the previously saved scheme from the drop-down menu list. Users can set any viewport as 'Active, by simply LMB+clicking anywhere over the viewport window. Active viewports are separated by the thumb changing to an orange color (the thumb is the small dimple in the upper left corner of a 3D viewport). Presets can be applied on a per-viewport basis, determined by its 'Active' status. Once a scheme name has been set, users will need to switch back to the particular 3D viewport they wish to apply the scheme to. In order to apply a color scheme to a viewport, users will first need to adjust the colors in this section, then use the 'Save to Scheme' function and assign a new name using this dialog box. Users should note that modifying colors in 'Preferences' will not modify the actual default viewport colors. Users can customize the colors of many aspects of MODO related to the 3D viewports (application specific viewports don't have directly editable color schemes). Snapping State- Displays the current enabled options for Snapping. Polygon Type- Indicator displays polygon type for active mesh layers- 'Face', 'Subdiv', 'Catmull-Clark' or 'mixed'.Ĭurrent Tool- Displays current tool information as well as info for 'Falloffs', 'Action Centers' and 'Snap'.

opengl resolution sculping modo 801

Grid Size- Displays the real-world measurement equivalent of the current grid divisions.Īctive Passes and Actions- Displays any active ' Passes' and/or ' Actions' by name that are selected OpenGL Polygon Count- Displays the number of GL polygons, including those added by Subdivision Surfaces. Animated Deformers can be enabled in the ' Viewport Options'. Selected Channel Count- Displays the number of currently selected (active ) channels in the ' Channels' viewport useful for keyframing.ĭeformers Enable State- Displays current state of 'Deformers'. Reference Item- Displays the name of the source file for selected items that are part of a Referenced scene.

opengl resolution sculping modo 801

Morph Map- Displays the name of the currently selected morph map, if available.Ĭurrent Selection- Displays selected element information, based on the current mode (component, item or otherwise). Users can control what information is viewed by these toggles. 3D Information Overlays ( aka 3D viewport HUD)ĮachēD viewport displays a variety of information as a HUD (heads-up display) directly in the viewport.















Opengl resolution sculping modo 801